The Gate of Gods
Martha Wells’ The Gate of Gods is the third and final book of the trilogy that began with The Wizard Hunters and continued with the disturbingly un-booklogged The Ships of Air. I enjoyed both of those two books enormously, so I’m sad to report that the third book is a bit of a let-down.
It’s not bad, mind. It’s still a pretty good book, and I wouldn’t not read the trilogy in fear of it or anything — but it’s not what I expect from the concluding volume of a tale filled with a huge magical war between worlds. I want action, and lots of it; I want stuff to happen, happen, happen. Instead, what I get is something that’s probably more accurately reflective of how real major wars work: The characters spend a lot of time waiting around for everything to get coordinated and ready so they can go on to do whatever it is they do next. I kept feeling that at any moment, the waiting would be over and the ass-kicking would begin, but after each spurt of activity, it was back to waiting around again.
Despite that, I did read through it quickly; and I still think that the trilogy taken as a whole is well above average. The automobile-and-lightbulb setting is great, the characters are interesting, the plot is generally good, and the pacing is excellent right up until the point where it falls into molasses.
Comments
Yeah, that was pretty much my reaction too. My impression, from occasionally looking at the author’s blog, is that Ms. Wells believes her strength is characterization. IMHO, her prose and characterization are merely adequate. Her real strength is depicting action sequences in a suspense/horror setting. The concluding volume didn’t have enough (or even one that I now recall) of these.
Huh.
I read The Wizard Hunters and then promptly forgot all about the series. I had no idea Nos. two and three were out.
These are the ones that are set in the same world as The Death of the Necromancer, right?